I keep getting this error when I try to package the game:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: QueuedRequests.Num() == 0 [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 926]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!0x00000000DD893606
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!0x00000000DD61C2D2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!0x00000000DD634746
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Kismet.dll!0x00000000D63995C8
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Kismet.dll!0x00000000D6395E4E
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Engine.dll!0x00000000DA3DA857
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0CF0A98
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0E8B486
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EB03F1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0E8A414
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0E8B84B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EB17C9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FD1908
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EDDE30
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EDC73F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EDE075
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EDC582
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0E98401
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EDBB73
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0E8D8DE
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0EA6121
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FD16AE
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FD0EA2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FE5FC8
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FF013A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FEF8B2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FEF4E0
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Entrulia.dll!ConstructorHelpersInternal::FindOrLoadClass() [e:\epic games\ue_4.17\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:86]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Entrulia.dll!ConstructorHelpers::FClassFinder<APawn>::FClassFinder<APawn>() [e:\epic games\ue_4.17\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:159]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Entrulia.dll!AEntruliaGameMode::AEntruliaGameMode() [f:\ffentrulia\source\entrulia\entruliagamemode.cpp:14]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0D8A782
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FF35CB
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0FD6FF3
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x00000000E0D8C497
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!0x00000000DD4B8220
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!0x00000000DD7068D0
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Projects.dll!0x00000000F43CE06D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Projects.dll!0x00000000F43CE37E
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Cmd.exe!0x000000003FE464B1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Cmd.exe!0x000000003FE4A7BD
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Cmd.exe!0x000000003FE4379A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Cmd.exe!0x000000003FE439EA
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Cmd.exe!0x000000003FE502D9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Cmd.exe!0x000000003FE51083
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: kernel32.dll!0x00000000773059CD
My code for the game mod:
AEntruliaGameMode::AEntruliaGameMode()
{
// use our custom PlayerController class
PlayerControllerClass = AEntruliaPlayerController::StaticClass();
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("Class'/Game/Player/Blueprints/EntruliaPlayer.EntruliaPlayer_C'"));
if (PlayerPawnBPClass.Class != NULL)
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
}
My player class AEntruliaPlayer compiles just fine and no any kind of warnings there. I added the “Class” and “EntruliaPlayer_C” bits to the class finder call to see if it would help but it makes no difference.