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[Steam Multiplayer] client can't connect to hosted level

Hey there

I've recently tried fixing the steam online subsystem in our game. Packaged the game, and launched on separate computers with 2 different steam accounts. We are able to connect to the hosted lobby with no problems and the steam overlay seems to be working as intended. However, when the host launches the level the client gets stuck in the travel screen, when the host is able to load the map. When launching the game without steam and hosting on lan we have no issues.

here are the logs: link text

Any help would be appreciated -Samuelb

Product Version: UE 4.17
Tags:
gamelogs.zip (28.0 kB)
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asked Aug 28 '17 at 09:44 AM in Packaging & Deployment

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Samuelb
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avatar image Samuelb Aug 28 '17 at 02:15 PM

I think I just realized that you need to have seemless travel for it to work with steam, however enabling seemless travel breaks my spawning in the level.. Is this the case?

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