[Steam Multiplayer] client can't connect to hosted level
I've recently tried fixing the steam online subsystem in our game. Packaged the game, and launched on separate computers with 2 different steam accounts. We are able to connect to the hosted lobby with no problems and the steam overlay seems to be working as intended. However, when the host launches the level the client gets stuck in the travel screen, when the host is able to load the map. When launching the game without steam and hosting on lan we have no issues.
here are the logs: link text
Any help would be appreciated -Samuelb
asked Aug 28 '17 at 09:44 AM in Packaging & Deployment
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