Insert static meshes in blueprint vs directly in world outliner
I am pretty new to Unreal Engine and I'm still to get the workflow. I'm trying to build a complex house composed of many props and I'm not completely sure how to proceed. I thought a good way to go was to create a "Master" blueprint containing the entire floor of the house in which I'll place the walls, floor and ceilings. Then I will place other blueprints inside the master blueprint like windows and doors, then the props. Finally I'll place the master blueprint inside the World outliner so I can move everything like one group.
But then, when I watched some speedlevels, I noticed that every object was placed directly inside the wqorld outliner.
So, what is the best way to proceed? There are performance differences between the two ways?
asked Aug 28 '17 at 10:34 AM in Using UE4
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