Arrow and projectile component

Hello…i got some problem.I placed arrow component in pawn. I spawn “shell”(bullet) blueprint there arrow is placed.
But tank shoot “shell” far away from arrow. That mistake i’ve done? I hope community will help with this situation.
If i move arrow to the left of tank, projectle shoot as i need from center of tank…but i need what projectle was shoot exectly there i placed arrow. Is it bug?

There could be a any number of different issues, but I am going to assume this is a Collision issue, since you have Collision Handling Override to default.

  • Set the Collision Handling Override to: Always Spawn, Ignore Collisions

And see if that works

nope…dosn’t work…i could place arrow at any place…and projectile will be spawn in distance of arrow.

If the arrow isn’t the issue. Then the issue is the Tank Shell itself. Make sure it’s centered.

Try to spawn something else. See if you have the same issues.

thanks…with sphere works fine…i think its trouble with mesh of shell…how i could center it?

https://i.imgur.com/AvR5gVD.png

To center the mesh, you could normally just use a scene component and then move the SM to center for a quick fix, but you’re using projectile component.

The issue I am assuming the the pivot point is fubar’d for this capsule you imported (if you did).

Fix the pivot point in the app you created it in. But anyway, this is a different question although than the topic. So please accept my answer to close this out and post a new question.