Arrow and projectile component
Hello....i got some problem.I placed arrow component in pawn. I spawn "shell"(bullet) blueprint there arrow is placed. But tank shoot "shell" far away from arrow. That mistake i've done? I hope community will help with this situation. If i move arrow to the left of tank, projectle shoot as i need from center of tank....but i need what projectle was shoot exectly there i placed arrow. Is it bug?
To center the mesh, you could normally just use a scene component and then move the SM to center for a quick fix, but you're using projectile component.
The issue I am assuming the the pivot point is fubar'd for this capsule you imported (if you did).
Fix the pivot point in the app you created it in. But anyway, this is a different question although than the topic. So please accept my answer to close this out and post a new question.
answered Aug 28 '17 at 07:29 PM
There could be a any number of different issues, but I am going to assume this is a Collision issue, since you have Collision Handling Override to default.
And see if that works
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