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Editor Crash Compiling BP Widget 4.17

I added a line of text to be rendered in the widget and the whole thing crashes on compile. I open it back up and everything is saved. Everything crashes on compile now. I recently migrated from 4.16 to 4.17 and I work with VR (HTC VIVE)

Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:294] UE4Editor_Engine!FPersistentFrameCollectorArchive::operator<<() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1444] UE4Editor_CoreUObject!UStruct::SerializeBin() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:835] UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1500] UE4Editor_CoreUObject!TFastReferenceCollector<1,FGCReferenceProcessor,FGCCollector,FGCArrayPool,0>::ProcessObjectArray() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\public\uobject\fastreferencecollector.h:693] UE4Editor_CoreUObject!TFastReferenceCollector<1,FGCReferenceProcessor,FGCCollector,FGCArrayPool,0>::FCollectorTaskQueue::DoTask() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\public\uobject\fastreferencecollector.h:299] UE4Editor_CoreUObject!TGraphTask,FGCCollector,FGCArrayPool,0>::FCollectorTaskProcessorTask>::ExecuteTask() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:907] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:785] UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:501] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

Product Version: UE 4.17
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asked Aug 28 '17 at 07:59 PM in Bug Reports

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Starkium
16 4 5

avatar image TheSlowLourse Sep 01 '17 at 10:14 PM

Try toggling off the blueprint compilation manager located in project settings under Editor>Blueprints.

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