Side view spoiling an emiisve texture

Hi I have a gun with emissive texture on its sides.

The problem is when i view it from an angle the emissive part doesn’t look good at all.

Are there anyways to solve it

https://forums.unrealengine.com/attachment.php?attachmentid=6776&d=1405447720

10433-capture1.jpg

The gun is low poly around 300 triangles.

Will increasing the texture resolution or something can solve this problem?

Since it looks okay from the side, I don’t think the texture resolution is the problem. Looks more like a texture LOD or filtering problem.

Have you tried playing with the LOD Group settings in UE’s texture editor? First thing to try would be to set it to Weapon and see if that helps. Another way could be to change the Mip Gen Settings to NoMipmaps.

I don’t know what texture LODs are. Can you tell?

—edit----

i found… Do i specifically do it for the emissive texture or the whole texture?

Thanks dude error solved!!