Exploding Problem

How do you make a function where when you throw an object in VR it explodes when it hits the ground or a wall? Thanks in advance.

I would use a particle system. If you create a particle system in your blueprint, then you can set the system to an explosion particle system, wait like .3 seconds, then destroy actor. If you want to make it knock back people, use radial force with the fire impulse node. Hope this helps!

The object is going to spawn on the floor and I want to make it so when the player throws the object at the wall or the floor, then it triggers an event. I knew how to make the particle activation after a delay though.

You should probably use box collision or on actor overlap to detect if you hit something.