how do i make a power up blueprint that increases the damage given by multiple projectiles
I am trying to make a power up actor that when my character picks up it for a few seconds for multiple projectile actors, not just one. I'm still learning so sorry if this is a basic thing but for some reason I can't get it done. I tried casting the classes to each other but it wont work for some reason.
I want my (stupid name I know) actor to change the value of damage in . How can I do it?
asked Aug 28 '17 at 10:32 PM in Blueprint Scripting
Hi MadLed, How is handled the projectiles spawn from your player?
You spawn it when you use a "Fire" event?
if is this the case you can expose a powerup damage bool in your projectiles and handle it inside.
give me a sec i make an example to be clear :)
answered Aug 28 '17 at 10:57 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here