Custom Event tied to Event Dispatcher isn't working as expected

In the above image, when the Event
Dispatcher is bound to the Custom
Event I should be getting two
different lines of text on my screen

This is incorrect. According to the blueprint, your flow is as follows: ... -> bind event -> print the first string

The second Print String will be called only when you call the event dispatcher.

Here’s an example of a level blueprint with a similar structure. Hook it up to your level, and “Event fired” will appear when you press A.

I thought I was getting pretty good with Event Dispatchers, I find them to very very helpful for keeping things organized. However, I’m banging my head on this most recent attempt to use them. Every thing is so simple that I can’t for the life of me make sense of why its not working.

In the above image, when the Event Dispatcher is bound to the Custom Event I should be getting two different lines of text on my screen but instead I only get the one following the Bind Event not the Custom Event.

I get no errors or warnings. The actor being referenced for the Bind Event is valid. I’m kind of at a loss.

Problem fixed. Everything was working, except for my blueprints that load up the child actors that determine what abilities an enemy has. It wasn’t being set correctly. Once I fixed that everything else worked.