Changing default/reference pose from another mesh
Hi All, In my project I have retargeted the animations from the 'Animation Starter Pack' so they can be used with the characters from the 'Infiltrator Demo' and I have managed to get there but I feel like I have missed a trick.
I noticed there is a Skeletal Mesh 'SK_Infil1_Proto' that is in the exact pose I need to perform the retargeting. If I use it for retargeting everything is perfect and it needs no tweeking. However the other skeletal meshes that use that skeleton are still a mess.
I found that if I take the mesh that I want to use for the animation and change the reference pose to match the 'SK_Infil1_Proto' pose the animations then work correctly however I cannot seem to find a decent way of doing this.
Copying and pasting bone by bone gets most of the way there but is very laborious and sometimes it doesn't seem to paste and I then have to manually type in the correct values. Also when typing in the correct values they keep changing.
So my questions are
Thank you for any assistance you can provide.
asked Aug 29 '17 at 03:47 AM in Using UE4
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