Hi,
I’m currently trying to achieve a helix effect using Beam Emitters.
But I’m stuck and have no idea how to proceed, is this even posible using the beam emitters?
From what I know and investigated the beam’s curve can only be modified using tangents at the source & target or using noise, but you cannot use a custom math function to achieve curving.
If beams cannot achieve this, are there any methods you would recommend?
Thanks in advance!
Helix Example from Wikipedia: