Hi,
I downloaded some procedural materials to use for creating tile materials, from here: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/108821-creating-semi-procedural-materials-livestream?136096=
They use a function called Plank_and_tile and I made the exact pattern I want but I can’t, for the life of me, figure out how to rotate it by 90 degrees. The material uses a “shift” option to generate the tile pattern but it only works on the X axis, I can’t shift my pattern on the Y axis.
The function looks like this:
My material looks like this, I just need to rotate it by 90 degrees so that the tiles shift on the Y axis:
I tried using the CustomRotator but I don’t know where to plug it in. I am new at UE4 and I’m trying to see if I can use it for architecture visualizations.
Any help would be greatly appreciated.