Textures are bright when I look down

Hello community,
I am trying to create a scene with UE4. Therefore I created a landscape and now I want to texture it. My problem now is: when I look down onto the texture the light is getting brighter and brighter over time, when I look into the air or even straight forward after that the light resets. Some other guys had the same problem and there is always the same answer to turn of the eye adaption. But apparently this doesn’t work.

Note: I’ve decreased the brightness of the texture via the material editor.

Thank you very much for your answer. I didn’t know I can disable it in the project settings. Now it’s working just fine.

Where did you disable eye adaptation? You can disable this in your project settings, in the viewport, in your camera settings and in the post processing volume. So make sure you didn’t forgot one, because this issue really sounds like eye adaptation.