Where's film tint in the post process struct?

Hi Guys, on the playerBP’s camera post process list Under the film section there’s a tint option. Now im trying to edit this in BP, bust i cannot find the Film tint in the struct. am i just being stupid and missing this but why is it not in the struct to edit? there are about 6 other tints just names ‘tint’ which doesn’t make this very helpful

Many Thanks

Those 5 Tints are Bloom tints, and two other Tints are for Lens Flare i think. You’ll have to try and see which one one of the rest of the tints changes the Tint of the film effect. I know it is painful to work with PP in Blueprints right now. :\ But hopefully they’ll improve it in the future.

Yeah its annoying because i need it to change the colour during game :L

Did you try to edit struct from camera component?

I went ‘Get player camera component’ - ‘Get post process settings’ - ‘Break post process settings’ - then scrolled down the huge light trying to find the 'Film > tint (that exists under film on the component). only to find a load of other tints that didnt seem to work. Hugely frustrated because i need to change this during gameplay to change the color and i wanted to use the 'Film > tint not the ‘scene tint’ :frowning:

Found the answer, really needs a descriptor. Cant wait for struct to be cleaned (Sub-Structs maybe?).

‘override film white point’ corresponds to the film tint, how people are supposed to know that is beyond me…