Since IIRC 4.16 up to 4.17 I get an ensure during Project Startup. I don’t mind but ist kinda annoying with a Debugger attached. I am not sure what to look for to fix this, as ist not clearly referencing an asset. Only in one Project!
“Cannot initialize asset registry generator while asset registry is still scanning source assets” in Line 442 in Engine\Source\Runtime\Core\Public\Windows\WindowsPlatformMisc.h
[2017.08.29-20.26.53:509][ 0]LogCook: Display: Creating asset registry Ensure condition failed: !AssetRegistry.IsLoadingAssets() [File:C:\Users\\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Commandlets\AssetRegistryGenerator.cpp] [Line: 442] Cannot initialize asset registry generator while asset registry is still scanning source assets [2017.08.29-20.26.53:509][ 0]LogOutputDevice: Error: Ensure condition failed: !AssetRegistry.IsLoadingAssets() [File:C:\Users\\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Commandlets\AssetRegistryGenerator.cpp] [Line: 442] [2017.08.29-20.26.53:509][ 0]LogStats: FDebug::EnsureFailed - 0.000 s