Cannot initialize asset registry generator while asset registry is still scanning source assets

Since IIRC 4.16 up to 4.17 I get an ensure during Project Startup. I don’t mind but ist kinda annoying with a Debugger attached. I am not sure what to look for to fix this, as ist not clearly referencing an asset. Only in one Project!

“Cannot initialize asset registry generator while asset registry is still scanning source assets” in Line 442 in Engine\Source\Runtime\Core\Public\Windows\WindowsPlatformMisc.h

[2017.08.29-20.26.53:509][ 0]LogCook: Display: Creating asset registry Ensure condition failed: !AssetRegistry.IsLoadingAssets() [File:C:\Users\\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Commandlets\AssetRegistryGenerator.cpp] [Line: 442] Cannot initialize asset registry generator while asset registry is still scanning source assets [2017.08.29-20.26.53:509][ 0]LogOutputDevice: Error: Ensure condition failed: !AssetRegistry.IsLoadingAssets() [File:C:\Users\\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Commandlets\AssetRegistryGenerator.cpp] [Line: 442] [2017.08.29-20.26.53:509][ 0]LogStats: FDebug::EnsureFailed - 0.000 s

I know it’s an old post, but I have the same issue since I upgraded to 4.17, and upgrading to 4.18 did not fix it. It’s not fatal but I’d really like to get rid of it and understand why it happens.

Any idea?

Having this issue - seem to have tracked it down to a setting in the DefaultEngine.ini:

[/Script/UnrealEd.CookerSettings]
bEnableCookOnTheSide=True

Since bEnableCookOnTheSide was the only entry, I just removed the entire section.

Editor opened up without issue.

Works for me too. Thank you so much, man! This was so annoying…