x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is it possible to bake down morph targets?

I was researching using blendshapes for character customization. My concern is that the final character would be very heavy with a bunch of facial morph target tweaks. I was wondering if there was a way to bake that information down.

I was thinking like having a character loaded in with a bunch of shapes into a character creation screen. Once the player tweaks all the settings for the face, body shape, etc, all that vertex deformation data could then be baked down into a new uasset so in-game it wouldn't need to computer all that blendshape data.

Is anything like that possible out-of-the-box?

Product Version: UE 4.17
Tags:
more ▼

asked Aug 29 '17 at 10:58 PM in Using UE4

avatar image

Spectral Ink
224 10 15 23

avatar image SComplex Dec 27 '18 at 04:27 PM

Wish this had an answer -- I have the exact same question!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question