Currently I’m trying to create an auto-spawn system where it spawns different types of actors (cubes, spheres and cylinders) and let them move along some pre-defined paths. However, instead of moving along the path, they will literally draw a line along the path because there are too many spawned. I’m not sure where I did wrong.
This is what I have in one of my actors to let them move along one of the paths:
This is one of the Move Path functions that will decide which point the actor would go to based on how many points on the path it has visited:
This is the function that I actually used lerp to change the location of the actor:
This is the blueprint that utilizes those actors to spawn them so they could move along the path:
Please let me know where I did wrong and how I can fix it. Thanks!