IOS In App Purchase works but crashes the game!

After weeks of trying to enable the In App Purchase on IOS it finally worked.
I had to set up my IOSEngine.ini file like this:

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I can read and restore the in app purchase with no problem, everything works fine.
But when I make the In App Purchase the game crashes behind. I can then finish my Purchase but I have to restart the Game. I could even live with this, but the Success Pin of the Make In App Purchase Blueprint Node never fires then!
So I can’t build any logic. The only solution is to restore the Purchase after the crash.
This happened on my iPhone 6 and my iPad Air, both with 1GB of RAM.
When I test it on an iPhone 7 everything works fine.
So is it really a Memory Problem?
Can I somehow stop the game from running behind while I’m making the purchase?

Thank you very much for any response!

FInally I got the solution!!

The problem was, that I made a Widget behind with a Blur effect. (Never thought about that)
When I make a Widget without Blur it doesn’t crash…
I testet this in multiple Games and always got the same results.
Widget with Blur crashes the game while making IAP on low Ram devices.

Seems like a Bug…

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