Importing as a skeletal mesh changes the normals or smoothing of objects
There seems to be something wrong with the import process where face normals or smoothing groups are being affected by importing a mesh as a skeleton. Is there any way this can be corrected and solved?
1) Shows the mesh imported as a static mesh and the face normal/smoothing work correctly with the normal map
2) Shows the mesh imported as a skeletal mesh with no skeleton exported with the mesh from 3ds max
3) Shows the mesh imported as a skeletal mesh with a skeleton and morph targets applied from 3ds max
Thanks for any help.
Guys, I probably found out what's the case! It's easy to fix!
I always ignored the error message when importing any FBX file, because it was always there and it didn't do anything. Here is the message:
Well, it tells the exact problem we have. I'm using Blender so I'm sorry for not delivering the answer for 3d Max. I believe you will find it in your program too!
So, if you use Blender, when exporting FBX file, there are settings which looks like that:
Just change "Smoothing" from "Normals only", to "Face" (or "Edge" if you need).
I hope it will fix it for you. Let me know!
I run into the same issue in Maya and Max, even with the smoothing group option checked on in the FBX export settings. We've tried it with newer and older versions of FBX and we get the same results each time.
Using blender isn't an option for us, I really wish we could get this fixed we have some very ugly seams that don't need to be there.
answered Nov 13 '18 at 03:30 PM
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