Why am I falling through the sub level on Launch but not play?
Hi guys, I've got a persistent level from the 1st person template with many streaming sublevels. I can " play from here" just fine. However when I "Launch" I fall through the sub level. There is no geometry in the persistent level.
PS there is no entry on the wiki forPrecomputedVisibilityVolume
I placed on floor mesh with Collison in the persistent level under the player start and the launch worked. The persistent level loads first, and gravity affects the player immediately. Without any collision, the player will fall before the sublevels are loaded.
answered Jul 23 '14 at 05:19 AM
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