Trigger Widget Animation Within An Actor

Hi, I am currently developing a wrist mounted UI for my VR Charter and I am currently lacking the Knowledge to move onto the next step.

Basically, I have gotten my UI to toggle with the press of a button, and now want to add to that by playing an animation when it opens. My issue is that I can’t seem to access my widgets animations within my actor and due to my lack of blueprint knowledge I am not sure how to do this. (I have spent a few hours looking online and have not found out an answer either.)

I currently run into this issue :

I imagine this is down to the widget component inside the actor not being liked to the widget blueprint but I have no idea how to do this.

I have also tried to add a simple function to my widget and call it from my actor, but again no avail.

Again it is looking for itself, but I have no idea how to achieve this.

You are SUPER close! Assuming you do have the widget object in your actor (so widget component)

then all you need to do it CAST to your Widget directly and hook up GetUserWidgetOwner to Object then from the CAST you can drag out to the OpenAnim event.

If this works, please accept the answer and upvote! Thanks.

Hi Victor just sorted it out, (what a cuffle) I have attached an image in case anyone else needs this in the future.