EQS Pawn Help

Im trying to use the Environment Query System(EQS) WITHOUT using the EQSTestingPawn, is this even possible?
Placing a pawn into the world to handle the query has limits:

  • if single pawn, area it covers must be huge to handle large maps, this may skew results
  • if using multiple pawns to cover large area, it would need to somehow tell the ai which pawn it needs to use or else the ai would not be able to leave its designated zone
  • would not work very well if at all with procedurally generated maps

I want to make the ai the EQSPawn as well, that way it can always figure its query based on the ai’s surroundings, that way its an area that moves with the ai
Is there a way to do this? I’m still new this ue4 so if I’m just dumb let me know