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Compiling blueprint spawns extra child actor

I have a pawn in my world that has a child actor attached to it, as can be seen in the following screenshot:

alt text

My problem is that whenever I compile my blueprints (the weapon, or it's projectile), UE4 hangs for a second and then creates a copy of the child actor in the world for each pawn I have in the world. The following screenshot shows that I have 2 pawns, so when I compile a blueprint it creates 2 copies of the child actors in the world.

alt text

It's not that annoying, but if I forget about it for a while when working, I can easily have a hundred extra actors that I have to delete because they keep spawning and I don't know what is causing it.

alt text

Any help will be much appreciated!

Product Version: UE 4.17
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asked Aug 30 '17 at 02:57 PM in Bug Reports

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Inject4
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avatar image BDjerigian Oct 25 '17 at 03:00 PM

Bump! I have been running into a similar issue and I really need help with this!

avatar image Pinworm Nov 08 '17 at 04:15 PM

I have this exact same issue. 4.17 and 4.18.

avatar image canyouholla Nov 30 '17 at 01:00 AM

me too. 4.17

avatar image ViceVersa Nov 30 '17 at 04:47 AM

try checking the construction script in one of the blueprints? That one gets run when you click compile

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