Set location of Destructible Component's chunks

Hello!

I try to find a way to unload a destructible mesh and reload it while still being broken into pieces. I wanted to take location values for each chunk and then set them up on reload.

The problem is I don’t find any information about set location of Destructible Component’s chunks. I’m not sure it is possible in Blueprint.

Any information is appreciated.

Thanks!

Except for fancy work in the source code, there is no way to do this.

You’re best bet, if you want to carry it over between levels, is to use level streaming. If you just want your player to not see it momentarily, you can just hide it.

If you basically need it to be destroyed in the same way twice over two levels, you can save the impact data from the first and just replicate it in the second level while the screen is black or the viewport is looking away. The differences in the outcomes should be very minor as long as you don’t get any frame hitching while either are happening.

From what I read until now, I think you are absolutely right. There are some info for C++ but not to much for blueprint.

Thank you for your answer.