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Dynamically changed Chromatic Aberration changing gamma permanently


I hit problem. I'm changing by game play chromatic aberration settings this is after some time reset to start settings - in this case this is 0. Chromatic aberration is correct, but I have much brighter view - I'm not sure gamma or other settings changes and this is permanently. Here screens:

start view, standard fps project settings: alt text

and before change chromatic aberration and back to 0 - print string is on tick for chromatic aberration value. alt text little change in player position, but this is no matter, it's just much brighter.

I not change any other volume settings nor other visual in game.

Here only settings for post process: alt text

Product Version: UE 4.17
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asked Aug 30 '17 at 05:29 PM in Using UE4

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It's caused due to You're using Make PostProcessSettings (from scratch). It literally overwrites all the setting You had before.

You have to use Set members in PostProcessSettings node.


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answered Aug 31 '17 at 04:05 AM

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avatar image Vaheva Aug 31 '17 at 11:20 AM

Looks good :) I will try it later and I'll select answer..

avatar image Vaheva Aug 31 '17 at 05:46 PM

Thank's - this is it

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