Rotating Camera around Empty Actor
been digging into UE, and I am trying to learn how to rotate a camera around a null (empty actor). I've set up my matinee key frames so the empty actor rotates from 0-360 in my timeline, but nothing happens when active. My camera is a child of the actor, and I'm using an "new empty group" in my matinee. My guess is that the camera is not linking to the null....
:D woot woot basic knowledge needed!
asked Aug 30 '17 at 06:38 PM in Using UE4
Hey, If your new to Unreal, I would highly recommend jumping to Sequencer and not using Matinee. Sequencer is the success and Matinee will likely be removed in a release or two.
As for your camera. Add a empty actor or target point or anything really that exists as an actor. Add a camera and add it as a child of your actor. Now offset your camera from its parent, in X and Z as needed. Rotate as needed too. Now in sequencer, add your actor, and just rotate that in Z. The parent-child relation will cause your camera to rotate as you wanted.
answered Aug 31 '17 at 11:18 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here