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How do I get the current playback position (secs or ms) of a playing sound cue?

Surely there must be a way.

Product Version: UE 4.16
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asked Aug 30 '17 at 08:18 PM in Blueprint Scripting

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Buzz.Burrowes
8 2 2 5

avatar image Minus_Kelvin STAFF Aug 31 '17 at 10:09 PM

you need to use an audio component to play the sound then use the OnAudioPlaybackPercent delegate function to get the playing USoundWave and the playback percent.

Keep in mind since sound cues can play many sound waves, this will be called back for each playing sound and return their playback percent.

There isn't a way to get the logical playback time of a sound cue (i.e. accumulating delay notes, etc) right now.

avatar image Joachim Jun 01 '18 at 02:39 AM

That worked really well - thank you! I can do beat-matching now.

avatar image Benni.Lodge Dec 15 '17 at 05:47 PM

The "OnAudioPlaybackPercent" event that I create doesn't seem to execute. I'm binding it to the Audio Component that I create with "CreateSound2D" but I can't see it activating. My sound cue is non-looping.

avatar image Krakownication Mar 05 '19 at 02:06 PM

You have to call Play function after binding event.

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