Why baked light looks so bad?
This is because your lightmass settings are very low and emissive alone is not really ideal for lighting a scene. Default unreal has standard lightmass settings and defaults to preview quality. Also it doesn't look like you're using a lightmass importance volume. This helps confine to photons to the location they are actually relevant.
Hopefully you get better results then. Adding a few lights will make a big difference though as it just adds a source of photons to process. I wish emissive was better on its own, but Iv found it needs some help from actual lights.
answered Aug 31 '17 at 11:15 AM
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