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Two nodes Connected From One?


Okay, my apologies as this may sound confusing. So I've created a line trace blueprint script in the player blueprint to basically just playlink text a matinee when the line trace hits "SM_TableRound." It works, but what I need is to also do the same thing for "SM_CornerFrame" (Bottom right) so when I hit "SM_CornerFrame" with the line trace it plays a different matinee. Is there some way to connect the "SM_CornerFrame" node up to the script to get it to work, or possibly another way to get the matinee to play upon being hit by the line trace? I'll be answering any questions if you're confused.

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Product Version: UE 4.14
line-trace.png (220.6 kB)
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asked Aug 31 '17 at 12:33 AM in Blueprint Scripting

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raining chicken
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Blueprint screenshots works wonders when trying to help you out.

But, I'll make some assumptions here to try to help you out:

If you are casting to SM_Tableround post HitResult (so getting HitActor and using that as the object), OnCastFailed, go ahead and Cast to SM_CornerFrame using the same HitResult Hit Actor. and then execute whatever you want.

That's an okay way of doing it, IF you already have it set up like I think you do. But obviously this is not ideal. Since you may want a million actors to do this... So, I would probably set up a BPI. But for now, what I described above will help you out.

This video is really good and worth your time to watch, please do, it will help you with this and future projects: https://www.youtube.com/watch?v=EM_HYqQdToE

Good luck!

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answered Aug 31 '17 at 12:47 AM

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avatar image raining chicken Aug 31 '17 at 01:32 AM

Awesome this worked, thanks!

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