Spamming inputs breaks state machine transition

For example spamming jump bypasses the start transition and goes straight to the fall state despite the ‘time remaining ratio’ parameter.

Even when not spamming I can’t find out what’s causing the knees/arms to stagger while jumping

Of course it works fine in the blue print but throws a tantrum in the game: “my game works i dont know why, my game doesn’t work i don’t know why”

How do you do that? I imagine it starts out something like this, but I’m not sure how to connect the event with the condition

You can insert gifs by using this button:

Yo, how’d you get the gyazo GIFs working straight on here? Mine only come in links. Teach me senpai.

Also, Jumping and Falling are essentially the same thing. Wonder if you can use the OnLanded event to toggle some bool so it won’t happen.

Or even better, just not allow the jump button to be pressed until OnLanded.

Like this. Forget the bool. Just tested it.

HTML embed test:
https://gyazo.com/8a201a4e6b55db73f66d7ebad5c61c6e

I tried ‘is walkable’ it successfully prevents me from jumping when Im on the ground :S

I also tried connecting the false pin, it allowed me to jump once and then never again

I tried it out but this still happens

your links appear to be missing .png or .gif you can go to the share button for more link options

The characterBP graph is working correctly but if you look at the animBP graph it gets stuck in the fall blend, it should only be bouncing between start and land because there isnt enough time to fall, but its skipping to fall and staying there after a land

This is the transition parameter I’m using between start and fall

I managed to resolve this problem with the answer I left in the follow up question

Gimme some upvotes for getting you in the right direction :wink: