Can i see where my blueprint Custom event is triggered?

Hello,

This might sound stupid, but I could not find a solution for this. My problem is: I started to create a game few months ago and I would like to continue creating it. I have created a lost of custom events, but I cant seem to figure out where they are triggered. Eventually I opened every blueprint class I had and went through them, and found my solution, but that seemed like a too long way to do it.
I have experience with Java, and in Intellij or Eclipse, if you press on a function name with Alt + right click, you can see where it is triggered though the whole project.

Is there something similiar for blueprint custom events in Unreal Engine?

Thank you!

There’s a “Find References” context menu item that you could use.

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Thank you @anonymous_user_d0d38b45 for taking your time to answer me, but unfortunately this did not solve my case. I found that “Find Reference” works only in side the same window.

In my case my Custom Event “Update Player Window” is inside a Widget Blueprint. It is called out from my Player Controller.
I am aware if I press on the “Update Player Window” inside my Player Controller, then It will direct me to the location my Custom event was created. But I would like to know if I can see it the other way around. To have Unreal engine direct me from my widget blueprint to every other place my “Update Player Window” is called out at.

“Find references” can work outside your current window by unchecking “Find in Current Blueprint Only”:

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