Multipliable HUD show up at once

I have set up 3 different characters with three different life bars.

My problem is that all three show up on top of each other and I have no idea how to show only the current playable character

Quick and simple way is to just change visibility depending on the player when possessed. So, On possessed, call EventDispatcher or however you want to do it, and toggle visibility on the HUDs you want. (So, character 1 = Char1HUDVisible = true, Char2, Char3 = false)

Or, just create widgets on possessed for each character specifically, and destroyed them on unpossessed.

Or just have all three up at once, since it’s a party right?

I’m not the best with BluePrints, so how would I do that? Also, I used Widgets interfaces for the HUD

I figured it out. I’ve been busy with college, so I didn’t have time until now.