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Video sequencer Camera FOV locked at 0.

Made a camera animation in Max, where it moves on a track with FOV changes along the way.

Imported it into video sequencer and it plays perfect in 4.15.

Upgraded (made a complete copy of the project) to 4.16 and the FOV now stays at 0.
It does, however, still move along the track fine.

Edit: Reimported the animation in the 4.16 version of the project and the FOV didn't get fixed.

Is this a bug?

Thanks a lot for any help.

Product Version: UE 4.16
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asked Aug 31 '17 at 08:35 AM in Bug Reports

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