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HasPendingData is always false

Hi, This is my code, an UDP client, when it comes to HasPendingData it returns always false; If I use winsock2 it works, but can't compile, so I'm forced to use unreal classes

 const FIPv4Address IP(192, 168, 0, 122);
 Socket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_DGram, TEXT("default"), true);
 TSharedRef<FInternetAddr> addr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
 bool connected = Socket->Connect(*addr);
 FString serialized = TEXT("");
 TCHAR *serializedChar = serialized.GetCharArray().GetData();
 int32 size = FCString::Strlen(serializedChar);
 int32 sent = 0;
 bool successful = Socket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), 0, sent);
 bool pendingData = Socket->HasPendingData(PendingDataSize);

Thank you for your help.

Product Version: UE 4.17
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asked Aug 31 '17 at 09:30 AM in C++ Programming

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