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Where can I add FAutomationTestFramework::Get().PreTestingEvent delegate?

Hi, I want to add FAutomationTestFramework::Get().PreTestingEvent delegate. Then I can 'InUnitTest" bool flag on and off by PreTestingEvent/PostTestingEvent delegate. IModuleInteface::StartupModule() is called before FEngineLoop::PreInit() -> FAutomationTestFramework::RunSmokeTest(). But, I don't know what code in 'primary module' is called before FAutomationTestFramework::RunSmokeTest().

  1. Is there any good or official way to know that some function is called by AutomationTestFramework or not?

  2. Where should I add PreTestingEvent / PostTestingEvent delegate?

Thanks.

Product Version: UE 4.17
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asked Aug 31 '17 at 10:38 AM in C++ Programming

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rigmania
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  1. Create class which inherits from FDefaultGameModuleImpl.

  2. Set it as IMPLEMENT_PRIMARY_GAME_MODULE()

  3. In StartupModule(), call FAutomationTestFramework::Get().PreTestingEvent.AddRaw(this, XX);

  4. In ShutdownModule(), call FAutomationTestFramework::Get().PreTestingEvent.RemoveAll(this);

  5. In OnPreAutomationTesting(), do something to mocking.

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answered Sep 01 '17 at 07:07 AM

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rigmania
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