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How to hide a component from the editor details?

I need a way to change the visibility of an existing UActorComponent (no transform) in the details panel. I don't want any user to touch or see at all, even when it's available in the scene. The reason why I need to do this is that I want to create UPROPERTIES in that actor component, and show them in another component instead.

I found this variable in SceneComponent.cpp

 const bool bShowInEditor = GIsEditor ? (!Owner || !Owner->IsHiddenEd()) : false;

used in shouldRender() function.

I've found anything else. Seems like a not very common feature used here. In Unity it's very common to hide components you don't want people to see or touch, for example for plugins/assets you sell.

Product Version: UE 4.17
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asked Aug 31 '17 at 10:44 AM in C++ Programming

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darkgaze
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avatar image darkgaze Aug 31 '17 at 10:53 AM

Just FYI, I found a way to hide categories in the details view. https://answers.unrealengine.com/questions/120615/hiding-a-parent-classes-uproperties.html But not whole components in the hierarchy tree.

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