How to hide a component from the editor details?
I need a way to change the visibility of an existing UActorComponent (no transform) in the details panel. I don't want any user to touch or see at all, even when it's available in the scene. The reason why I need to do this is that I want to create UPROPERTIES in that actor component, and show them in another component instead.
I found this variable in SceneComponent.cpp
used in shouldRender() function.
I've found anything else. Seems like a not very common feature used here. In Unity it's very common to hide components you don't want people to see or touch, for example for plugins/assets you sell.
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