[Feature Request] UMG ToolTip Delay Time
It's a pretty standard feature in most programs including Unreal Editor itself that tooltip popups have a delay time before opening, so they only occur when you're hovering for a set time. It would be nice to get this in UMG so tooltips don't shoot up constantly on everything.
There's some c++ posts on how to do it and it's not too tricky to add to a tooltip widget, but it would be nice if it was just built in. It would be very handy in the future to just have a delay float value available in the tooltip settings.
I fully support it!
answered Oct 23 '17 at 05:41 PM
it is all simple, just place this code in your Construct event:
answered Dec 07 '18 at 04:35 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here