Pulling Variable/Tag from Controller to HUD

I have a really important bool value I need for replication. I’m working on a RTS game and using the draw rect seems to work well on the server side. However on the client side I cannot pull this one bool variable from the player controller. If I remove the has tag bool it works fine.

How can I correctly see if the player controller has this tag or not?

I might as well ask as well so save me some time.

Can I use the get all actors in rectangle and correctly replicate that to the game mode,Player controller or pawns?

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I’m sorry. I actually figured this out quite quickly, it’s been a long day. When I add the player tag in the player controller I now set another bool variable to true and this did the trick. The “has tag” function does not seem to replicate in the HUD blueprint just for a forewarning.

My other question still stands though as I will take me sometime to figure that out.

It seems that the HUD or something is quite flimsy when it comes to retrieving values. I…Don’t have a clue why. The new fix is no longer working.