Yesterday I thought the animation state was getting skipped because I was calling the jump function too often, thanks to [VictorBurgos][1] I managed to confirm this wasn’t the case with this do while loop, it will not reset till I land and the debug worked correctly:
However, this did not prevent my animation state transition from being skipped, going from JumpStart to JumpFall has its transition parameter ignored or cut very short when jumping at the end of a land.
You can see that sometimes it works correctly while other times it does not. This is the transition parameter: