Transition Parameter is being cut short

Yesterday I thought the animation state was getting skipped because I was calling the jump function too often, thanks to [VictorBurgos][1] I managed to confirm this wasn’t the case with this do while loop, it will not reset till I land and the debug worked correctly:

However, this did not prevent my animation state transition from being skipped, going from JumpStart to JumpFall has its transition parameter ignored or cut very short when jumping at the end of a land.

You can see that sometimes it works correctly while other times it does not. This is the transition parameter:

I think I resolved the problem, if you click on the state that does not have its transition performing correctly try checking this parameter ‘Always Reset On Entry’:

I imagine it forces the state to play from the start when the transition it came from decided otherwise.

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