'FromToRotation' from Unity equivalent?
Is there a way to calculate a rotation which rotates from fromDirection to toDirection? Basically an equivalent of this function from Unity:
I know that Blueprints don't have Quaternions, so this one is tricky for me...
asked Aug 31 '17 at 04:20 PM in Blueprint Scripting
You can use a timeline for this from 0 to 1 values for say 5 seconds and then set actor rotation with the help of lerp rotator and plugging from value to A value of lerp and to value to Be value of lerp and the value from timeline to the Alpha value
answered Oct 04 '17 at 02:00 AM
Find look at rotation.
answered Oct 04 '17 at 03:20 AM
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