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[Request] PhAT Camera Types

Since UDK I experience some struggle while adding collision primitives to a skeletal mesh because of the perspective camera type. I believe that the addition of the left, top and front orthographic camera types would be of much help while aligning the all the necessary collision primitives.

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asked Mar 11 '14 at 03:33 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

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Hi Hugo,

I have made a report for this request.

Cheers!

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answered Mar 11 '14 at 03:33 AM

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ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

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