Is there a way to capture HDR with postprocessing?
For instance, with SceneCapture2D actor, I get postprocessing effects with the capture source set to "Final Color (LDR) in RGB).
But if I set it to 'SceneColor (HDR)' ones, I get HDR images, but without any postprocessing. (Even if I set the postprocessing material's blendable location to 'Before Tonemapping', it doesn't get any postprocessing.)
Is it a feature not yet supported? Or is there a way to do it? If not, can you please point me to the relevant cpp files where I can implement this feature?
asked Aug 31 '17 at 06:58 PM in Rendering
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