For instance, with SceneCapture2D actor, I get postprocessing effects with the capture source set to "Final Color (LDR) in RGB).
But if I set it to ‘SceneColor (HDR)’ ones, I get HDR images, but without any postprocessing. (Even if I set the postprocessing material’s blendable location to ‘Before Tonemapping’, it doesn’t get any postprocessing.)
Is it a feature not yet supported? Or is there a way to do it? If not, can you please point me to the relevant cpp files where I can implement this feature?
Thank you, guy. I was wondering that post process with alpha support will solve problem with inverted alpha with capture source setting “SceneColor (HDR)… Inv … A”. I want to invert alpha on GPU. But it seems I have no option to do that.