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Blotchy Static Mesh shadows

Hello. This is a simple question, that I'm sure is somewhere on a tutorial, but I don't really feel like sifting through paged of documentation, so I'll simply ask here.

After building lighting, my static meshes look like this:

alt text

Their Lightmap Resolution is on 256. It's in that number because 1024 increased the build times ridiculously, to the point of crashing Swarm. I want to know if they look like this because of that, or if it's another reason. Also, if there's a way to improve the look. Oh, and the build lighting is on Medium quality. Thanks.

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asked Jul 16 '14 at 05:51 PM in Rendering

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Artistical
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Hey Artistical -

This looks like a unwrap issue in the lightmap. Could you post a screenshot of your lightmaps for a few of the offending meshes?

And in the meantime, take a look at this article on setting up your UVs for Lightmapping. It is for Maya and UDK, but the information provided can work in any modeling program and UE4:

**http://worldofleveldesign.com/categories/udk/udk-lightmaps-02-uv-techniques-and-how-to-create-second-uv-channel-in-maya.php**

Thank You

Eric Ketchum

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answered Jul 18 '14 at 04:17 PM

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Lovecraft_K ♦♦ STAFF
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