Blotchy Static Mesh shadows
Hello. This is a simple question, that I'm sure is somewhere on a tutorial, but I don't really feel like sifting through paged of documentation, so I'll simply ask here.
After building lighting, my static meshes look like this:
Their Lightmap Resolution is on 256. It's in that number because 1024 increased the build times ridiculously, to the point of crashing Swarm. I want to know if they look like this because of that, or if it's another reason. Also, if there's a way to improve the look. Oh, and the build lighting is on Medium quality. Thanks.
asked Jul 16 '14 at 05:51 PM in Rendering
Hey Artistical -
This looks like a unwrap issue in the lightmap. Could you post a screenshot of your lightmaps for a few of the offending meshes?
And in the meantime, take a look at this article on setting up your UVs for Lightmapping. It is for Maya and UDK, but the information provided can work in any modeling program and UE4:
answered Jul 18 '14 at 04:17 PM
Lovecraft_K ♦♦ STAFF
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