Hello. This is a simple question, that I’m sure is somewhere on a tutorial, but I don’t really feel like sifting through paged of documentation, so I’ll simply ask here.
After building lighting, my static meshes look like this:
Their Lightmap Resolution is on 256. It’s in that number because 1024 increased the build times ridiculously, to the point of crashing Swarm. I want to know if they look like this because of that, or if it’s another reason. Also, if there’s a way to improve the look. Oh, and the build lighting is on Medium quality. Thanks.