Changing AntiAliasing Type in Runtime with BP?
I've noticed in some games settings menus they have the option to change AA types, I've read that UE4 supports FXAA, MSAA and Temporal AA (Here). Is there a way that I can allow the player to change the type of Anti Aliasing to give more customisability to the player for them to tweak performance?
This isn't a major issue, I'm asking because I'm building a fully featured settings menu for my game and this would be a nice addition.
Thanks for any help!
You need to get GameUserSettings first:
Here you have ton nodes of different settings but there anti aliasing quality:
And then save them:
You can also execute console commands to set other things, reducing you problem to finding right command
Note that page you linked mentions that MSAA is used only in primitives used in editor
answered Sep 01 '17 at 04:09 AM
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