I found that the new streaming audio feature will crash Unreal when I try to select a quad file and set it to streaming. My Unreal Editor will crash and I can reproduce this bug 100% of the time.
It works fine for mono and stereo samples, but we put those into a build to playtest and got back these warnings:
[2017.08.31-20.19.09:971][ 98]LogAudio:Warning: Unable to read from chunk 2 of SoundWave’S_AmbPointAbstrBirdGibbonCall_13’
These kind of warnings came up for every sound asset that was set to streaming. Any idea what might be causing these two issues?