Bool check boxes in return nodes don't save their state

  1. Make a function.
  2. Have it return a bool.
  3. Add several return nodes to the graph.
  4. Set the bool check marks on the return nodes to different patterns of true and false.
  5. Save.
  6. Close and open the editor.
  7. Return nodes that were set to true will often be set to false.
  8. Change the check marks to a new pattern and repeat.

I will often manually set a bool in a return node to a given value, save, compile, and even test successfully. But the next time I start the editor that bool setting has been lost and I have to try and figure out what has gone wrong.

Hey blobdole,

Thanks for the report. I was able to reproduce the issue and I have logged it. You can follow this link if you’d like to track the progress: Unreal Engine Issues and Bug Tracker (UE-49189)

If I can help you with anything else, let me know.

Sincerely,

Thanks for the update!

Just in case it is useful for the bug, I noticed today that I am having the same issue with selection drop downs like the kind you get with enums.

Hey,

The original issue has been resolved. If you are running into another issue, please feel free to open up a new thread.

Thanks,