http://i.imgur.com/8fa7A3v.png
The plan: Everytime i hit a specific object, this time being phys ones, i want my HUD text (E2Interact) to appear, this much is working. However, i want it so everytime i look away from said object, the text disappears; this also WORKED but only when i removed the “return value” of the “LineTraceByChannel” from the Branch, something that i’m aware shouldn’t be done, I was later bombarded by a ton of errors when attempting to remove of course. The issue is, when i have it connected, my text DOES appear, yet doesnt disappear until i hit a non physics object. When i break my link to the branch, it works perfectly; besides the errors that come after of course. Something somewhere breaks the tick, i tried using bolleans attached to customevents, as well as custom ticks casted after the trace is complete, neither make a difference. Please let me know if you do not follow along this, my mind was baffled enough trying to find a solution so it wouldnt surprise me if i skip a part. Thanks in advance.